He then had a child with, Cassandra Goth-in which it took several tries and she also had a girl and they named her, Donterra. He then met a woman name, Marcy and they had a beautiful child together which was another girl and she named her Donraye. Don also had a child by his other long time lover, Nina in which her name was, Dontharia. After while, Kaitlynn got tired of, Don cheating ways and packed up her kids and got herself a nice little three bedroom apartment. They named they're baby girl Donleesa and the boy, Don Jr. Don had a baby by, Kaitlynn the house maid and she ended up moving in with him. She also moved on to another man whom she then had a child with.ĭon Lothario: Don had his fun with all the ladies while still being engaged to, Cassandra Goth. Dina inherited all of the money and kept the house. When the time came, Mortimer was called home by the simgod. She then had a child by, Mortimer which was a girl and she named her, Brittany-they also adopted a little boy along the way and I forget what they named him. After while her and Anthony no longer seen each other and he made sure to keep in contact with his child (Not to mention that, Claire was also pregnant around the same time, Dina was)Dina eventually moved in with, Mortimer and they married. Dina ended up having a child by, Anthony in which she named him, Jacob. She did a lot of sneaking around with him as by this time, Anthony and Claire made things official. They also shared two children together.ĭina on the other hand met my sim, Anthony. But after getting with, Nina.she cleaned him up real good and he was bringing money into the house. Nina then moved on to another townie that had no points at all. Down the line though, Nina and Gordon ended up getting a divorce and breaking it off. I can't remember her name but she was not so pleasant looking. I also let, Nina get pretty cozy with the burglar, Gordon King and they married and had a daughter together. Nina also had a child with, Daniel Pleasant which was also a girl and she named her, Danielle. Since her and Don were already seeing each other, she ended up having his child which was a girl and she named her, Dontharia. The Caliente Sister's: Since Nina was a romance sim, I made sure that she stuck to her wants in wanting to woohoo all the time. Claire was a Family sim and Anthony was a Romance sim. They started off in Pleasantview as just friends/room mates but they were both attracted to each other. It was my first time playing TS2 and wasn't to familiar with BS as I am now and plus I wanted to get started in playing the game right away! So they were pretty much original looking :) But the Daisy family consisted of, Clair Daisy and Anthony. So I guess I'll start off with my Daisy family to get a sense of who they were.ĭaisy Family: The Daisy family was created by me in CAS. I will also mention them (which is the Daisy family) because they all mixed into the premades as well. So I'm creating my own, "What Did You Do With Your Sims" for my own enjoyment and memories.įor starters I also created my own sims to go along with Pleasantview originals and they blended in just fine. I wasn't that active back then in the Sims2 Community(Even though I was playing the game back then as well) like I am now and wished that I hadn't missed out on them fun times and post. I was going through some old TS2 archives and came across one where someone asked what others did with their Sims.
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I want you to feel confident the techniques taught in this tutorial will really help you be a successful FileMaker developer. My name is John Mark Osborne and I want to tell you a little bit about myself so you know an expert is teaching you how to use FileMaker Pro. The cookie is set by the GDPR Cookie Consent plugin and is used to store whether or not user has consented to the use of cookies. The cookie is used to store the user consent for the cookies in the category "Performance". This cookie is set by GDPR Cookie Consent plugin. The cookies is used to store the user consent for the cookies in the category "Necessary". The cookie is used to store the user consent for the cookies in the category "Other. The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional". The cookie is used to store the user consent for the cookies in the category "Analytics". These cookies ensure basic functionalities and security features of the website, anonymously. Necessary cookies are absolutely essential for the website to function properly. Note: The pace of the class will be dictated in part by the skill level of the students. Should we cancel classes, we will refund your purchase price in full or transfer your ticket to the next class being offered. *We reserve the right to cancel classes by June 20. Yes, so long as you’ve provided written notice of the name change prior to the first day of class. The name on the registration doesn’t match the attendee. Please send notice to: is the refund policy?ĪppWorks will refund your full ticket price until June 20. Yes, so long as you provide written notice ahead of time to whom you are transferring your ticket. Please contact Shawn Prado at with any questions/concerns you may have. Where can I contact the organizer with any questions? There is metered, hourly parking on the street, but we recommend parking in the garage directly across the street from our office, or nearby ($10.50-15.50/day). What are my transport/parking options getting to the event? What if I don’t have a copy of FileMaker 17 Advanced?Ĭontact Shawn Prado: and she will provide a temporary copy for the duration of class or facilitate the purchase of a copy of FileMaker Pro Advanced for you or your company.
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This device is also known as a USB to Serial Adapter & USB to RS232 Adapter. RS-232 data signals TxD, RxD, RTS, CTS, DSR, DTR, DCD, RI, GND.įull compliance with the USB Specification Revision 1.1 and supports USB 2.0, USB 3.0Ĭable Length is approx 55-60cm from USB connector to RS232 Moulding. Installed as a standard Windows COM port, Full RS-232 modem control signals, Supports remote wake-up and power management 96 byte buffer each for upstream and downstream data flow. Users have the capability to utilise the USB to RS232 adapter with serial port interface in an easy-to-use environment. These programmable chips are used for small projects and some devices that have been converted for USB. This USB to Serial Adapter is designed for connections to GPS Systems, PDAs, Digital Cameras, Modems, ISDN Terminal Adapters, our DACIO 300 devices and many more devices that require a Serial Port. This driver will let you use USB to serial programmable devices with the ch340g/ch340c/ch314 chipsets. If you are running a 64Bit Windows: run the SETUP64.EXE installer. Download the Windows CH340 Driver Unzip the folder. Older Windows Driver Version and Instructions. Prolific PL2303 HXD Revision D Chipset device that works on Windows 7, 8, Windows 10 32 & 64 Bit. In the Arduino IDE when the CH340 is connected you will see a COM Port in the Tools > Serial Port menu, the COM number for your device may vary depending on your system. ** See also similar item here (USB to Serial Adapter - Windows 10 - PL2303HXD ) Features and Applications This Tronix branded USB to Serial Cable Adapter with enhanced Prolific PL2303 HXD chipset provides an external plug & play RS-232 serial connection with your computer via the USB port. Based on the enhanced Prolific PL2303 HXD, it provides excellent compatibility with superb OS and Windows 10 drivers. Everything was working fine, except the motherboard maxes out at 2GB RAM (and I saw a capacitor had blown out) so I bought a newer motherboard (MSI G41M-P33 combo) that still supported the old CPU (Pentium D). Other Related Generic usb 2.Prolific USB to Serial Cable - Windows 10 PL2303 HXD Chipset USB 2.0 drivers for Windows 8.1 (64bit) Intro/Problem: I installed 64bit windows 8.1 on an old computer. In terms of user-configuration, Pulse is "light". Given that Linux itself (and probably your hardware) was not designed for realtime scheduling of audio, I'd be apt to believe them. Pulse docs explicitly state that ultra low latency- say, less than 10ms of processing latency- is not a design goal. If it tries to inject samples so soon that it misses a deadline and causes an underrun, Pulse will automatically increase the shortest amount of time it will let a client send an audio update to the server. It apparently tries to do this by choosing a large buffer for client applications which don't request low processing latency, then "injecting" samples into that buffer for clients applications that have a deadline sooner. Pulse is designed to minimize the number of times the audio drops out due to the server not meeting a deadline for sending/receive audio outside the system. (I.e., it's like plugging "jacks" into various audio components.) Since your server settings apply uniformly to all clients, Jack is quite useful for routing audio among multiple audio applications and getting predictable results. If Jack consistently gets underruns then it's your job to either restart the server with different settings, or change something in the client application(s) to make them more efficient so you can meet your audio deadlines. (Processing latency is the time it takes the server to move data to/from the client applications and then send/receive the next "chunk" of audio samples outside the system.) Jack will either deliver those chunks of audio data on time, or it will fail and give you a buffer underrun (sometimes called a "dropout", or pops and clicks). In case we have audio issues I recommend reading the post written by David Henningsson on things we should not do befor we go further to debug our audio issue.Jack requires you- the knowledgeable user- to configure the server to determine lowest possible processing latency for your machine. If this was not the case we can start PulseAudio manually from the terminal with: pulseaudio # option -D starts the daemon ALSA will be loaded with the kernel, PulseAudio will be started later. Is any of ALSA or PulseAudio running?īoth ALSA and PulseAudio come with command line appliciations to print out the state of our sound system.īoth will give an error if the sound system is not running. pavucontrol, the pulseaudio GTK-based volume control application. We may have to install additional packages like e.g. Therefore whenever we install another desktop manager on top of Ubuntu we may lose the desktop specific applications to control sound but still, ALSA and PulseAudio will run in the background for sound control. Some applications will only use ALSA, some need PulseAudio, some need JACK. Where any given application makes use of sound control will be up to the application developers. The Ubuntu sound system can further be controlled from applications that run from the Unity/GNOME desktop, such as a volume control applet. Only few music production applications expect to have JACK running, which can be done in parallel to PulseAudio. Whenever we need to change volume, balance, or input/output devices it is a PulseAudio module or application we or our application call.Ī professional alternative to PulseAudio is the JACK audio server with more options to interact with our sound hardware and a better low latency support. Like ALSA, PulseAudio is also designed to run with as few user interactions as possible. This is done with modules to define volume levels, audio card profiles, output sinks, or input sources, and more for easy access from most Ubuntu applications. On top of the ALSA base the PulseAudio sound server provides further tools to better control our sound system. We can give out sound to our soundcard simply by using ALSA without the need of PulseAudio or any other sound server. The tool most of us may have come across may be the alsamixer, a semi-graphical terminal application to control sound volume, and mute state of all cards and profiles in our system. In addition ALSA offers libraries and tools to control our sound system. Most of this is done under the hood with no need for users to interfere. All sound cards in your system will controlled using drivers and card specific settings. ALSAĪLSA serves as a kernel based system to connect your sound hardware to the operating system. Ubuntu uses both ALSA, and Pulseaudio for controlling sound input and output. Type the code above at the AutoCAD command prompt and hit enter. In fact, you can try this for yourself now. The type function will return the data type of a variable. For example, each element in the lists above is an atom e.g. If a variable has a single indivisible value it is an atom. The following are also examples of lists: ( 5 9 7 2 ) and ( 1.5 2.3 4.9 ). In AutoLisp, that point can be described by a single variable, a list of two elements, the first being the X value and the second being the Y value eg: ( 7 10 ). A point in your drawing is described by the value of the X co-ordinate and the value of the Y co-ordinate. Strings are bits of text and can be up to a maximum length of 100 characters eg: Point 1Ī list is a variable that has more than one element. The last, variable a receives the first value to it from outside the program.Īre numbers ranging between -32768 and +32767 without decimal points eg: 1 The fourth way, as the second, but an AutoCAD command. The third way, as the first BUT the C: tells AutoCAD to treat that function as any other AutoCAD command. The second way, you are saying that the variables you are using are LOCAL variables, which are variables that have value only for that program and while that program is running. The first way, you are saying that all variables you plan to use in the program are GLOBAL, which are variables that do not lose their value after the program ends. Defun encloses the entire program and its closing bracket comes after the main body of the program There are different ways of starting a function for example: In AutoLisp the name of the program or function must be defined in the first statement, which is done by using the command:ĭefun is the first actual command and is followed by the name of the function (or program). Remember to come out of the nest with an equal number of parentheses. As you add parentheses, you're nesting commands become deeper and deeper. In turn, that command can act on another. AutoLisp uses parentheses to nest, allowing you to write a command that acts on (evaluates) another command. All commands are surrounded by parentheses. Parentheses are vital to writing AutoLisp programs. (prompt "This line will print") This is a commentįrom where the semicolon begins, the remainder of the line is a comment statement. A semicolon does not have to begin the line. Write notes about your program, what you are doing and what the variables are. It is used for documentation and explanation of your program. When you begin a line with a semicolon, anything you write after will be ignored by AutoLisp. Structure your program in such a way that it is easy to understand, by yourself and everyone else. Therefore a variable can store just about anything. In AutoLisp, variables may be a collection of letters or numbers as long as they begin with the letters.Įxample of legal variables are as follows:Īn AutoLisp variable may contain more than one value in a single variable. These are like empty boxes in which to store data, to be used later. Is a pre-defined set of instructions that describes a set of actions that AutoLisp is to perform, divided into three sections:ĭraw out or write out in English what you want your program to do. Use a simple text processor such as Notepad to create and edit your lisp files. Hope this helps you and Good Luck in your Lisping - Kenny Ramage Principles of ProgrammingĪll AutoLisp programs must contain the suffix ".LSP" otherwise AutoCAD will not access them when loading. You can then lookup the relevant AutoLisp commands for a more detailed explanation. I suggest that you go through this tutorial along with the AutoCAD Programmers Reference Guide. This tutorial is aimed at the AutoCAD users who would like to start learning AutoLisp. G -Preceding unsigned comment added by 70.24.150.114 ( talk) 00:06, (UTC) Jinete may (or may not) clear something up - the article is right, but a bit of a stub. It's in the sandbox/scenario editor but is not mentioned in any article or online guide so far. The avatar is of a horse archer and when the unit swings it's club to attack, a spear flys out. I recall in the sandbox mode, there is a militia unit that acts like a ranged horse archer. Preceding unsigned comment added by 24.118.81.14 ( talk) 06:31, 11 February 2011 (UTC) Militia units with ranged attack? There is a not released patch from ES which would be 1.0d. Someone have information or/and download link for 1.0f? This version really exist? -Preceding unsigned comment added by 84.10.9.188 ( talk) 19:50, (UTC) Preceding unsigned comment added by 98.207.109.128 ( talk) 21:11, 17 August 2011 (UTC) Unofficial patches Īs i know there are only 1.0d, 1.0e and 1.0e Final. There's no reason to discuss every individual new technology. "Unique to the Franks, and gives throwing axemen +1 range" could easily be replaced with "unique to the Franks, and improves the range of throwing axemen." Honestly even that might be too much information. I also want to say that the unique units and technology descriptions are too technical. It might be worth discussion, but at the least the section marked strategies is irrelevant. According to, if it's something that non-gamers will not be concerned about, it shouldn't be here. Wikipedia is not a strategy guide įorgive me if I'm wrong but isn't it considered improper to put gaming strategies on Wikipedia?- 99.28.10.24 ( talk) 06:12, (UTC) 24 Incorrect statement: Bombard towers are no longer effective against battering rams.23 Wikipedia representing microsoft authority?.19 Reverted same spam that keeps appearing over the months.12 Fair use rationale for Image:AoKx screenshot.jpg.11 Fair use rationale for Image:Age of Empires 2 Screenshot.jpg.10 Fair use rationale for Image:AoKx screenshot.jpg. After a while, Minecraft looks less like a primitive mess and more like a virtual Lego set. There are many blocks that are used to represent different kinds of substances, like dirt, rock, wood, water and metal, and they are all used as literal building blocks to craft these massive and intricate worlds. There is an odd sense of retro beauty to Minecraft's aesthetics. Every scene, every object, and every creature is made entirely out of cubic blocks with only the simplest of pixilated textures applied to them. Everything looks incredibly primitive, as if the game was made in 1995. If you take a simple glance at a screenshot or video of Minecraft, you might not think much of it. To put it shortly, Minecraft has managed to become one of the deepest, most complex and most ambitious games ever produced, and it has managed to do so with only the simplest of mechanics. It does all of the above in unique ways, and it does them amazingly well. Minecraft shatters genre conventions like no game has before. When you purchase, download, install or just start playing a new game, what exactly are you looking for in it? Do you want to immerse yourself in a virtual world? Do you want to conquer challenges and solve problems? Do you want to exercise your creativity in some way? Somehow, he managed to find a way to combine the two passions. If you can think it, you can make it! Guides, Strategies, and Hintsĭave Galvin is a freelance writer and avid gamer. Minecraft is a game that appeals to anyone with a creative streak. The intentionally blocky style lends itself easily to a wide variety of different creations. Minecraft defies strict genre rules and allows you to let your imagination run wild! Endearing Art Styleįew people are immune to the charming 8 bit inspired artwork in Minecraft. Go from farming one day to slaying monsters the next. The world of Minecraft is directly shaped by the player who plays it. Flying is both fun and practical, enabling you to move much faster than walking. In addition to being essentially invincible, players can also fly in creative mode. Cities, roller coasters, sets from movies and TV shows and more are just waiting to be built. With no hunger or health bar to worry about you can focus on building just about anything you can dream up. There are unlimited blocks and resources in creative mode, freeing players to unleash their wildest imaginings. You may continue playing the game in this mode even after the core objectives have been met. Survival mode does have a definitive ending, but the game doesn't stop there. Monsters often drop the rarest and greatest materials for crafting, so questing and battling mobs is a big part of the game. Gathering items and materials is one of the most time consuming and rewarding aspects of the game. These raw materials may be crafted into a wide variety of useful items. This newly acquired pickaxe will open up the wide world of mining and gathering raw materials. After that, your character will create their first tool, which is usually a pickaxe. When your player is first born, your most pressing goal is to build shelter and survive the first night. In survival mode, the goal of the game is to survive and thrive in a fierce overworld full of danger and hunger. The only limit is your own imagination! Minecraft is never the same game twice. You will always be finding new goals and quests to undertake in this game. Minecraft's free form nature equals endless replay value. Advertisement Truly Unlimited Replay Value |
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