One thing that would certainly give this video game a higher replay value would be a level creator. These are such imaginative places with rich histories from 60+ years of stories behind them so it would been nice to have more interaction than just clicking to go up and down stairs or elevators. Some greater interactivity would’ve also gone a long way. This can get a bit tiresome and I wish that the stages were larger and more populated. After that you’ll need even more reputation points to proceed in the game and that’ll require you to either exit out and reload the stage with even more side quests or travel some place else entirely. Typically these side-scrolling locations consist of about three floors of space in which characters pace back and forth waiting to give out side quests and you’ll complete all of a level’s quests within ten minutes or so, easily. These levels I speak of are adorably represented and feature quite a few characteristics that comic fans will be quick to notice, but they are all quite small. You’ll have to do quite a few of these random side-quests in order to progress in the game because only when you have purchased all levels and retrieved every starite will you be able to finish the game. These points can then be exchanged for DC Character costumes that Maxwell can wear to gain enormous power, unlock new levels to advance the story, or unlock super powers for you to give your creations in the Hero Creator. After completing such a side quest you’re rewarded with reputation points for that particular location. More often than not, the key words you should pay attention to are highlighted so it’s easy to guess what needs to be created using the notebook. These place are populated by a variety of characters with alert markers above their heads that, when clicked, trigger a speech bubble explaining that person’s unique predicament. And now that there are over 2,000 DCU characters and objects added to the dictionary your options are even more vast than the last game, which had the subtitle “Unlimited.”Įach level is designed after a popular DC Comics location like Gotham City, Arkham Asylum, Metropolis, Oa, Atlantis, etc. It’s a game that relies heavily on your creativity, imagination, and the game’s impressive built-in dictionary that knows exactly what you’re talking about no matter how ridiculous it may be. The bulk of the gameplay is made-up of fetching an object and bringing it from point A to point B or guessing what another character is thinking of based on a few context clues.
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